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Barrel Rider

Barrel Rider by Tyler Joyce
Game link: https://muntril.itch.io/barrel-rider

For this project, I built off of the code for a simple puzzle game and created a short adventure game out of it. Without altering this code, I explored the tools and capabilities of the Unity Engine and made three course from which the player directs a party of dwarves in seek of long lost treasure. They travel in barrels which roll and tumble about clumsily, and from their mountain home, they must descend into dark dungeons to meet their goal. From this project, I wanted to learn not only the basics of the engine, but have a chance to try my hand at game development at its fundamental levels.

Credits:
Game and Level Design by Tyler Joyce
Base code by Michael Baker
Fantasy Horde - Dwarfs by Polygonmaker
Fantasy World - City by MSGDI
Stylized Wooden Barrel Pack by The Little Game Factory
Skybox Series Free by Avionx
Rocks and Boulders 2 by Manufuctura K4
Free sample materials by Gabriel Guerrera
Wood Made Props Pack 1 by boshe
Hand Painted Seamless Wood Texture by Innovana Games
Hand Painted Seamless Lava Texture by Innovana Games
Raw Wooden Furniture Free by Ambimesh
Mobile Tree Package by Laxer
Modular Wooden Bridge Tiles by Laxer
Grass Flowers Pack Free by ALP8310
Fantasy Houses Exterior by Eva3D
Baker's House by Evgenia
Medieval Windmill by Polygrade
Old Road Sings PBR by Aleksn09
Cartoon Farm Crops by False Wisp Studios
Modular Medieval Lanterns by Alexander Voevodov
Fantasy Monster - Skeleton by Teamjoker
FREE Witchcraft and Wizardry Asset pack by Ferocious Industries
Low-Poly Skull by Ervis Lilaj
Medieval Gold by Mister Necturus
Sets - Gems by Asset Archive

A playthrough of the whole game.

The design and important features of the first level. Full image: https://drive.google.com/file/d/1tfMwaAmJwIa5NZi7wxtGbfuLQL2TrK6g/view?usp=sharing

The design and important features of the first level. Full image: https://drive.google.com/file/d/1tfMwaAmJwIa5NZi7wxtGbfuLQL2TrK6g/view?usp=sharing

Page 1 of the game concept document, in which I describe my initial ideas and how they changed.

Page 1 of the game concept document, in which I describe my initial ideas and how they changed.

Page 2 of the game concept document, including the original moodboard.

Page 2 of the game concept document, including the original moodboard.

Page 3 of the game concept document, featuring the core loop of the game.

Page 3 of the game concept document, featuring the core loop of the game.

A design brief was also made to describe the layout and function of each level.

A design brief was also made to describe the layout and function of each level.

Page 2 of the design brief.

Page 2 of the design brief.

Page 3 of the design brief.

Page 3 of the design brief.

The postmortem for the game, in which I describe the successes and difficulties I had in the process of making the game, as well as what I would have done differently.

The postmortem for the game, in which I describe the successes and difficulties I had in the process of making the game, as well as what I would have done differently.

The final page of the postmortem, in which I reflect on my experience from the project. The full document can be found here: https://drive.google.com/file/d/1hdUj8Jv_kWCt5qVKmtz_AEPVqLTGYgh7/view?usp=sharing

The final page of the postmortem, in which I reflect on my experience from the project. The full document can be found here: https://drive.google.com/file/d/1hdUj8Jv_kWCt5qVKmtz_AEPVqLTGYgh7/view?usp=sharing